Devon, 1699 - Part I
Devon, 1699

Devon, 1699

Viewport view from Houdini

Viewport view from Houdini

Spiderwebs procedural system in Houdini build for the project

Spiderwebs procedural system in Houdini build for the project

First in series of images capturing resting place of Henry Avery... Somewhere in the world this place could exist. A small tribute to Uncharted 4, I guess one could call it a fan art. I really hope I captured a bit of game's essence.

Did it as an exploration of mood, lighting and composition. Used Houdini as my assembly, scattering and rendering hub and Blender to block out geometry. For sculpting I used primarily 3dCoat with some finishing touches in ZBrush. Shading and rendering in Arnold with as always help of Megascans.

Did a spiderweb procedural system in Houdini, let me know in comments if you would like to see a tutorial!