Houdini Procedural Stone Shader
Houdini Procedural Stone Shader

Houdini Procedural Stone Shader

4K closeups

4K closeups

Base Megascans assets

Base Megascans assets

Base Mesh

Base Mesh

Megascans Displacement Pass

Megascans Displacement Pass

Complete shader network

Complete shader network

Houdini Procedural Aged Stone Shader Breakdown

A look dev study - I tried to achieve in procedural way photo-realistic look of aged stone shader inside Houdini. The goal was to get as much detail and surface definition using single Megascans surface material. The original geometry was intentionally lacking detail that I tried to recreate inside of the shader.

Video breakdown: https://vimeo.com/361162546