Diablo 2: Resurrected - Cinematic Environments

Last year I had the pleasure to be part of the cinematic team working on remaster of Diablo 2. I was mostly responsible for creating the interior of the Tal Rasha tomb (modeling, shading, set dressing and scene assembly), but also helped a bit with other environments such as Lut Gholein and Sescheron. It was a fantastic experience and I want to thank everyone at Blizzard Entertainment and Axis Studios I worked with for the opportunity to be part of this amazing project. Diablo is my all-time favourite game and couldn't be more grateful I got to be part of it!